#include <plib/ul.h>
#include "sectorManager.h"
#include "common_vars_game.h"
Go to the source code of this file.
Compounds | |
class | sectorManager |
this class capsules data (access) to all objects currently in the scene. More... | |
Defines | |
#define | SM_GLOBAL_TO_INDEX(x, y) (x* |
|
Definition at line 6 of file sectorManager.h. Referenced by sectorManager::get_wind_heading(), and sectorManager::get_wind_speed(). |