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sectorManager Class Reference

this class capsules data (access) to all objects currently in the scene. More...

#include <sectorManager.h>

List of all members.

Public Member Functions

 sectorManager ()
 ~sectorManager ()
void update ()
void set_center (int x, int y)
void prepare_move (int x, int y)
float get_wind_speed (int x, int y)
float get_wind_heading (int x, int y)


Detailed Description

this class capsules data (access) to all objects currently in the scene.

Definition at line 10 of file sectorManager.h.


Constructor & Destructor Documentation

sectorManager::sectorManager  ) 
 

sectorManager::~sectorManager  ) 
 


Member Function Documentation

float sectorManager::get_wind_heading int  x,
int  y
[inline]
 

Definition at line 21 of file sectorManager.h.

References SM_GLOBAL_TO_INDEX.

float sectorManager::get_wind_speed int  x,
int  y
[inline]
 

Definition at line 18 of file sectorManager.h.

References SM_GLOBAL_TO_INDEX.

void sectorManager::prepare_move int  x,
int  y
 

void sectorManager::set_center int  x,
int  y
 

void sectorManager::update  ) 
 


The documentation for this class was generated from the following file:
Generated on Sat Jul 12 04:29:22 2003 for glPirates by doxygen 1.3.2