#include <client.h>
Public Member Functions | |
GameClient () | |
~GameClient () | |
void | set_login_data (char *na, char *pa) |
void | connect_to (char *server, int port=SERVER_LISTEN_PORT) |
bool | disconnect () |
void | handleMessage (const netMessage &msg) |
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Definition at line 3 of file client.cpp. References NOT_CONNECTED, and SERVER_LISTEN_PORT. |
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Definition at line 9 of file client.cpp. References MSG_CLIENT_LOGOFF, and NOT_CONNECTED. |
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Definition at line 16 of file client.cpp. References MSG_LOGIN, and TRYING_CON. |
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Definition at line 38 of file client.cpp. References MSG_CLIENT_LOGOFF, and NOT_CONNECTED. |
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Definition at line 60 of file client.cpp. References CONNECTED, MSG_LOGIN_FAIL, MSG_LOGIN_OK, MSG_SERVER_DOWN, NOT_CONNECTED, and TRYING_CON. |
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