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server.h

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00001  
00002  #ifndef GAMESERVER_H
00003 #define GAMESERVER_H
00004 
00005 #include <plib/netBuffer.h>
00006 #include <plib/netMessage.h>
00007 #include <plib/netSocket.h>
00008 
00009 class GameServer : public netMessageChannel {
00010   public:
00011     GameServer();
00012     GameServer(int p);
00013     ~GameServer();
00014     
00015     void handleMessage(const netMessage &msg);
00016   private:
00017     ulClock clock;
00018     
00019     void free_data();
00020     bool init_socket(int p);
00021     ulLinkedList pre_connect;
00022     ulLinkedList connected;
00023 };
00024 
00025 #endif
00026 

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