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configuration.h

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00001 
00002 #ifndef CONFIGURATION_H
00003 #define CONFIGURATION_H
00004 
00005 #include <plib/ssg.h>
00006 
00007 #define MAX_CAMPOS 4
00008 
00009 #define MODEL_PATH "data/models"
00010 #define TEXTURE_PATH "data/textures"
00011 #define WINDOW_TITLE "glPirates"
00012 
00013 static char* default_resolutions[] = { 
00014   "640x480", 
00015   "800x600", 
00016   "1024x768",
00017   "1280x960",
00018   "1280x1024",
00019   NULL
00020 };
00021 
00022 static char* default_bpp[] = { "8", "16", "24", "32", NULL };
00023 static char* default_refresh[] = {"60", "65", "70", "72", "75", "80", NULL};
00024 
00025 
00026 class configuration : public ssgBase {
00027   public:
00028     configuration(char*) ;
00029     virtual ~configuration();
00030     
00031     int save(FILE* fd);
00032     int load(FILE* fd);
00033     void print(FILE* fd, char *indent = "", int how_much = 2 ) {};
00034     char* getTypeName() { return "configuration"; }
00035 
00036     bool get_fullscreen() { return is_fullscreen; }
00037     int  get_window_width() { return window_width; }
00038     int  get_window_height() { return window_height; }
00039     char* get_game_mode_string();
00040     char* get_config_fname();
00041     unsigned int get_nearwp() { return near_water_polygons;}
00042     unsigned int get_nextwp() { return next_water_polygons;}
00043     void set_nearwp(unsigned int v) { near_water_polygons = v;}
00044     void set_nextwp(unsigned int v) { next_water_polygons = v;}
00045     void set_fullscreen(bool v) { is_fullscreen = v; }
00046     void set_window_width(int v) { window_width = v; }
00047     void set_window_height(int v) { window_height = v;}
00048     void set_game_mode_string(char* v);
00049     configuration* clone(int clone_flags);
00050     sgVec3* get_campos(int i);
00051     void set_campos(int i, float vw, float xa, float za);
00052   protected:
00053     void copy_from (configuration* other, int clone_flags);
00054   private:
00055     char* game_mode_string;
00056     int window_height;
00057     int window_width;
00058     bool is_fullscreen;
00059 
00060     unsigned int near_water_polygons;
00061     unsigned int next_water_polygons;
00062     char* config_file;
00063     sgVec3 camera_positions[MAX_CAMPOS];
00064 };
00065 #endif

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